INCARI Studio is the authoring tool for creating user interfaces (UIs) for all target platforms and hardware platforms. It offers all the functions of a development environment for designers and engineers.
Process optimization can significantly reduce development time and significantly improve the quality of the results.
Brand new 3D graphics engine provides new ways of user interface creation in INCARI. For highly scalable performance and interactivity in User Interfaces. Especially designed for modern embedded systems.
Clustering capabilities for using all existing hardware in a connected car system dynamically to ensure best performance at any time. Creating dynamic interfaces across displays was never easier
INCARI platform supports all kinds of I/O concepts and peripherals being used in modern HMI systems.
Incari is designed cross platform and supports all target hardware platforms.
INCARI Studio offers the capability of node based visual design of functional logics for HMI Systems. Pre-Build assets of UI components functionalities and layouts allows a fast development of complex and sophisticated user interfaces.
Optimized work processes and a unique approach for the cooperation of electrical and design departments reduce development time and costs. The user-oriented system, developed for live testing and rapid prototyping according to the HIL and MIL approach, increases the quality of products.
The interoperability between design tools such as Sketch, XD, Photoshop, Unity, Unreal, and many more provides an easy way to integrate external sources to design surfaces and fill them with interactive content.
Create your UI directly in a Live Preview of your target device and edit it in Real Time. Widgets can be simulated and tested in an emulation environment. Input parameters can be adjusted live to have interactive feedback. A complete new 3D render engine allows to create amazing graphics with all available hardware resources in an embedded systems environment.
Logics and functionalities can be defined with the logic editor. The basic functions are already predefined to ensure a quick and easy way to create widgets.
Predefined nodes allow users to create complex logics via input-output mechanisms without having to pre-author new source code. New features can be extended by C ++ SDK.
Predefined assets allow you to create the most common feature within a very short time. The development time of complex display systems can thus be enormously accelerated. Widgets can simply be dragged onto the stage where they can be stored and linked. Assets can be updated asynchronously to react on new requirements. A distribouted Workflow enables usage across projects.
The INCARI Studio animation module supports scripted animation and node based animation.
This facilitates the creation of animation sequences for the HMI System. Useres can access local or global timelines.
INARI Studio can be connected to INCARI Simulator. It enables rapid design reviews and changes on the user interface in real time. Through various scenarios in the simulator, INCARI HMI systems can be optimized, according to the real world conditions
X86_64 CPU Quadcore with 2Ghz
Minimum of 4GB
Graphics Card: Support of OpenGL 3.0 or higher, min 1 GB Video-RAM
Minimum of 2 GB free space
min Windows 7 or Debian based Linux Derivate